RESUME
Xinghan (Jenova) Chen
Game Designer / Creative Director |
JenovaChen at gmail dot com |
(213) 210-1756 |
EDUCATION
- University of Southern California, School of Cinematic Arts
MFA in Interactive Media
- Shanghai Jiao Tong University, School of Engineering, Shanghai, China
B. Sc. in Computer Science and Engineering, Advanced Program
- Donghua University, School of Garment Design, Shanghai, China
Minor in Computer Art & Design
VIDEO GAME DEVELOPMENT EXPERIENCE
- Creative Director & Co-Founder, thatgamecompany
Company establishment, original author for flOw PS3, new IPs development
- Game Designer, Electronic Arts Maxis,
Game Design for Spore NDS
- MFA Student, USC School of Cinema Arts
Conducted MFA thesis research "Flow in games" & web game flOw
- Game Designer, USC EA Game Innovation Lab
Game design, digital prototyping for National Science Foundation serious game project Immune Attack
- Technical Game Designer Intern, Electronic Arts Los Angeles
Game design, digital prototyping and preproduction for Tiberium
- Creative Director, USC EA Game Innovation Lab
Producing, lead game design, lead art, gameplay programming for Cloud
- Background Artist Intern, Electronic Arts Los Angeles
Background art, level design of Russian campaign in Medal of Honor: European Assault
- Art Director & Lead Artist , Annenberg Communication Center
Pilot and Prototype of Montage a Russian modernism game under Labyrinth Project
- Lead Artist & Game Designer, Interactive Media Division USC CNTV
Art & Game design for Dyadin
- Level Designer Intern, Institute of Creative Technology
SASO & MRE project
- Teaching Assistant, Information Technology Program USC
Teaching advanced game modeling and animation
- Level Artist , USC Video Game Club
Built USC Campus Map in Unreal Tournament 2003
- Lead Artist, Wonder Gust Studio (Shanghai China)
Developed video game Saint War, Curse of Rainbow, Crystone
- Game Tester, Interserv Entertainment (Shanghai),
QA focus group on MMOG Monster Farm
- Production Intern, Ubisoft (Shanghai),
Crazy for Song: Summer Rainbow
ACADEMIC ACTIVITIES
- Speaker, Game Developer Conference 2008 on Pouring Gas on the Flames: Game Designers Rant
- Paper Reviewer, ACM SIG Computer Human Interface 2008
- Speaker, Montreal International Game Summit 2007 on The challenges and lessons from designing games with unique emotional directions
- Speaker, E for All Gaming Convention 2007 on Do It Yourself: Starting as an Independent Developer
- Paper Reviewer, 11th Int. Conference on Information Visualisation on Computer Games and their applications
- Paper Auther , Communications of the ACM magazine, Flow in Games (and Everything Else)
- Speaker, Game Developer Conference 2007 on Classroom to the Console: The Autobiography of flOw
- Speaker, Independent Game Summit on Fostering an Experimental Student Project: How Cloud Got Made & Game Innovation Roundtable
- Lecturer, UCR California Museum of Photography, Digital Wizards on Flow in games
- Paper Co-auther, ACM SIGGRAPH Video Game Symposium 2006 on That cloud game: dreaming (and doing) innovative game design
- Speaker, Game Developer Conference 2006 on Experimental Gameplay Workshop
- Volunteer, SIGGRAPH 2004 & 2005 Los Angeles
- Volunteer, Electronic Entertainment Exhibition 2004 Los Angeles
ADDITIONAL EXPERIENCES
- Webmaster , USC Eastern Asian Language and Culture
- VFX Artist, USC SCFX
- Programmer Intern, Shanghai Boya Information Technology
- Research Assistant, SJTU Computer Science & Engineering Lab
- Technique Lead, SJTU Multimedia Association
- Cover Designer, Shanghai Pudong Electronic Press
- Industrial Designer, Hong Kong PAJON
- Technique Chairman, SJTU Student Union
HONORS AND AWARDS
KEY PROJECTS
flOw PS3
- Best Downloadable Game of the Year, Game Developers Choice Awards
- Best Debut Game & Innovation Nominee , Game Developers Choice Awards
- Downloadable Game of the Year Nominee, 11th Annual Interactive Achievement Awards
- Video Game Innovation Nominee, British Academy of Film and Television Arts
- Best Downloadable Content Finalist, G4's G-Phoria Awards
- Best New PS3 IPs of the Year, The Game Reviews.com
- Best Artistic Design for PS3, IGN.com
- Top 10 Game Design Innovations, Next-gen.biz
- Top 5 Downloadable Games, Gamasutra.com
- Exhibition, Gameworld at the Laboral Centro de Arte in Spain
flOw
- 101 Fantastic Freebies, PCWorld Magazine
- Best Indie Games, Wired.com
- Finalist & cancelled, Slamdance Guerilla Gamemaker Competition
- Best free online games, Jayisgames.com
- Internet Download Game of the Month, EDGE Magazine
Cloud
- Exhibition, The A.L.I.C.E. Museum in Seoul, Korea
- Top 15 Free PC Game, PCWorld.com
- Student Showcase Award, Independent Game Festival
- Philosophy Award, Slamdance Guerilla Gamemaker Competition
- Exhibition, Best of IGF Exhibition at Australian Center of the Moving Image
- Internet Download Game of the Month, EDGE Magazine
Dyadin
- Student Showcase Award, Independent Game Festival
- Exhibition, DiGRA Point of View: Alternative Games Exhibition in Canada
- Exhibition, Best of IGF Exhibition at Australian Center of the Moving Image
Curse of Rainbow
- Second Prize, CBI ShuangMin Cup Game Design Competition
- First Prize, USTC Cup Game Design Competition
- First Prize, Software Design Competition, School of E.I. & E.E., SJTU
- Second Prize, Cisco Student Software Design Competition
PERSONAL
- World’s Top Innovators under the Age of 35, MIT's Technology Review
- 10 Innovators to Watch, Variety
- 1st Place, USC Student Innovator Showcase
- EA Game Innovation Grant, USC IMD
- Electronic Arts Scholarship, USC IMD
- Gold-cup Winner, Shanghai Yizhou Cup Digital Art Design Competition
- Second Prize, Shanghai Jiao Tong University Flash Design Competition
- Featured Art Work, Art & Design: Digital Arts Magazine
- Top Prize, SJTU webpage design competition
- University Scholarship, SJTU
- People's Scholarship, SJTU
- Third Prize, HuiGu Cup 4th National Computer Olympic Competition
- First Prize, Shanghai Dong Hai Cup Student Computer Programming Competition
SPECIALTIES
- Emotional game design & dynamic difficulty adjustment
- Expert in positive psychology for game design
- Speed gameplay prototyping within 2D / 3D environment
- Creative design solution based on thorough artistic & technical understanding of video game production
HOBBIES
- Video Games, Painting, Philosophy, Karate, Film, Day Dreaming
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