Resume
- Xinghan (Jenova) Chen
- JenovaChen at gmail dot com
- (213) 210-1756
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Education
- Master of Fine Arts, University of Southern California
School of Cinematic Arts Interactive Media
- Bachelor of Science, Shanghai Jiao Tong University
School of Engineering Computer Science & Engineering
- Minor, Donghua University
School of Garment Design Digital Art & Design
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Video Game Development Experience
- President & Creative Director, thatgamecompany
Create timeless interactive entertainment that makes positive change to the human psyche worldwide
- Creative Director & Co-Founder, thatgamecompany
Company establishment, IP development flOw PS3, Flower, Journey
- Game Designer, Electronic Arts Maxis
Game Design for Spore NDS
- MFA Student, USC School of Cinematic Arts
Conducted MFA thesis research "Flow in games" & web game flOw
- Game Designer, USC EA Game Innovation Lab
Game design, prototyping for NSF serious game project Immune Attack
- Technical Game Designer Intern, Electronic Arts Los Angeles
Game design, digital prototyping and preproduction for Tiberium
- Creative Director, USC EA Game Innovation Lab
Producing, lead game design, lead art, gameplay programming for Cloud
- Background Artist Intern, Electronic Arts Los Angeles
Environment art, level design of Russian campaign in Medal of Honor: European Assault
- Art Director & Lead Artist , Annenberg Communication Center
Pilot and Prototype of Montage a Russian modernism game under Labyrinth Project
- Lead Artist & Game Designer, Interactive Media Division USC CNTV
Art & Game design for Dyadin
- Level Designer Intern, Institute of Creative Technology
SASO & MRE project
- Teaching Assistant, Information Technology Program USC
Teaching advanced game modeling and animation
- Level Artist , USC Video Game Club
Built USC Campus Map in Unreal Tournament 2003
- Lead Artist, Wonder Gust Studio (Shanghai China)
Developed video game Saint War Curse of Rainbow Crystone
- Game Tester, Interserv Entertainment (Shanghai),
QA focus group on MMOG Monster Farm
- Production Intern, Ubisoft (Shanghai),
Crazy for Song: Summer Rainbow
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Academic Activities
- Speaker, Game Developer Conference 2013
Designing Journey
- Keynote, DICE Summit 2013
Theories Behind Journey
- Speaker, Game Developer Conference China 2011
Art, Entertainment & Video Games
- Speaker, Applied Brilliance 2010
Hope in Video Games
- Speaker, Indiecade 2010
Discover Multiplayer Dynamics in Journey
- Lecturer, National School of Interactive Entertainment (ENDI)
TGC's Game Design Philosophy
- Judge, Bivouac Urbain (Quebec)
Game Jam contest
- Speaker, Game Developer Conference 2010
Game Design Challenge
- Speaker, Make a Difference Forum Hong Kong
Video Games a New Media Waiting for Change
- Speaker, Indiecade 09
Keynote
- Speaker, Develop Conference at Brighton
flOw & Flower: Video Games & Art
- Attendee, Science Foo Camp
- Speaker, University of California Riverside
Art, Entertainment & Video Games
- Speaker, ConceptArt.org Reverie 09
Art, Entertainment & Video Games
- Speaker, Game Developer Conference 2009
Experimental Gameplay Workshop & Micro Talks
- Speaker, GamesBeat 09
Future of Video Games
- Speaker, Indiecade08
Master Class: From Indie to Mainstream
- Speaker, Imprint Culture Lab 08
the Cult of Gaming
- Speaker, Game Developer Conference 2008
Pouring Gas on the Flames: Game Designers Rant
- Paper Reviewer, ACM SIG Computer Human Interface 2008
Video Games Research
- Speaker, Montreal International Game Summit 2007
Challenges from Designing Games with Unique Emotions
- Speaker, E for All Gaming Convention 2007
Do It Yourself: Starting as an Independent Developer
- Paper Reviewer, 11th Int. Conference on Information Visualisation
Computer Games and their applications
- Paper Author , Communications of the ACM magazine
Flow in Games (and Everything Else)
- Speaker, Game Developer Conference 2007
on The Autobiography of flOw & Independent Game Summit
- Lecturer, UCR California Museum of Photography
Digital Wizards on Flow in games
- Co-author, ACM SIGGRAPH Video Game Symposium 2006
That Cloud Game: Dreaming & Doing Innovative Game Design
- Speaker, Game Developer Conference 2006
Experimental Gameplay Workshop
- Volunteer, SIGGRAPH 2004 & 2005
- Volunteer, Electronic Entertainment Expo 2004
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Honors & Awards
Projects
Journey
- GOTY, Innovation, Audio, Visual Arts, Game Design, Downloadable - Game Developers Choice Awards
- Game Design, Artistic Achievement, Online Multiplayer, Original Music, Audio Achievement - BAFTA Awards
- Outstanding Creative Achievement - TEC Awards
- GOTY, Direction, Innovation, Casual, Art, Online, Music, Sound - Interactive Achievement Awards
- Best Animated Video Game - Annie Awards
- Game of the Year - Joystiq
- Game of the Year, PSN Game of the Year - GameSpot
- Game of the Year, Overall Music, PS3 Game, PSN Game, PS3 Graphics, PS3 Sound People's Choice - IGN
- Game of the Year - Entertainment Weekly
- Game of the Year - Kill Screen
- Game of the Year, Best PSN Game, Reader's Choice Best Game - PlayStation Life Style
- Game of the Year - Russia Igromania
- Best PS3 Game, Best Independent Game, Best Original Score - 10th Video Game Awards
- Best Downloadable Game, Best Adventure Game - GameTrailers
- Best Director, Best Art Direction, Best Sound Design - Telegraph Video Game Awards
- Best Platforming Game, Best Visual, Best Soundtrack - Destructoid
- Most Original Game, Best Art Direction - X-Play Awards
- Best Art Direction - Inside Gaming Awards
- PlayStation Store Special Prize, User Choice Prize - PlayStation Awards
- GameCity Prize - GameCity Prize
- Online Innovation Award - Game Developers Choice Online Awards
- Open Track Award - Korea Games Conference Awards
- Game Designers Awards - Japan Game Awards
- Best Visual Arts - Japan CEDEC Awards
Flower
- Game Artistic Achievement, British Academy of Film and Television Arts
- Best Downloadable Game of the Year, Game Developer Choice Award
- Casual Game of the Year, Interactive Achievement Awards
- Best Independent Game, SpikeTV Video Game Awards
- Exhibition Tales of Play - Games of the Unexpected, ATA center in Lima , Peru
- Exhibition, Fantastic Illusion Shanghai eArts, China & Belgium
- Exhibition, Vernissage Game On ! Art & Video Games, in Buenos Aires, Argentina
- Best of E3 Gold Award, GamePro
- E3 Best Downloadable Game, Gamespy
flOw PS3
- Best Downloadable Game of the Year, Game Developers Choice Awards
- Best Debut Game, Innovation Nominee , Game Developers Choice Awards
- Downloadable Game of the Year Nominee, Interactive Achievement Awards
- Game Innovation Nominee, British Academy of Film and Television Arts
- Best Artistic Design for PS3, IGN.com
- Top 10 Game Design Innovations, Next-gen.biz
- Top 5 Downloadable Games, Gamasutra.com
- Exhibition, Gameworld at the Laboral Centro de Arte in Spain
flOw PC
- Best Indie Games, Wired.com
- Best free online games, Jayisgames.com
Cloud
- Exhibition, 8BIT GAME PEOPLE FILE Games Rio, Brazil
- Exhibition, The A.L.I.C.E. Museum in Seoul, Korea
- Student Showcase Award, Independent Game Festival
- Philosophy Award, Slamdance Guerilla Gamemaker Competition
- Exhibition, Best of IGF Exhibition at Australian Center of the Moving Image
- Internet Download Game of the Month, EDGE Magazine
Dyadin
- Student Showcase Award, Independent Game Festival
- Exhibition, DiGRA Point of View: Alternative Games Exhibition in Canada
- Exhibition, Best of IGF Exhibition at Australian Center of the Moving Image
Curse of Rainbow
- Second Prize, CBI ShuangMin Cup Game Design Competition
- First Prize, USTC Cup Game Design Competition
Personal
- Finalist, World Technology Award
- Patrick Soon-Siong Innovation Award, LA Business Journal
- Game Developer 50, Game Developer Magazine
- The Most Creative Entrepreneurs in Business, Fast Company Magazine
- MadeMan's 09 Trailblazers, MadeMan
- Planet Illogica Excellence in New Media Award, Cinevegas
- The 100 Most Creative People in Business, Fast Company Magazine
- The Hot 100 Game Developers, EDGE Magazine
- World’s Top Innovators under the Age of 35, MIT's Technology Review
- 10 Innovators to Watch, Variety
- 1st Place, USC Student Innovator Showcase
- EA Game Innovation Grant, USC IMD
- Electronic Arts Scholarship, USC IMD
- Gold-cup Winner, Shanghai Yizhou Cup Digital Art Design Competition
- Third Prize, HuiGu Cup 4th National Computer Olympic Competition
- First Prize, Shanghai Dong Hai Cup Computer Programming Competition
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Specialties
- Video game direction
- Emotional game design
- Expert in positive psychology for game design
- Design Anthropology
Hobbies
- Video Games, Film, Anime, Painting, Psychology, Sociology, Philosophy, Day Dreaming
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